Fortune Fool edition by Robert Trimarco Jason Keeley Jay Stratton Chris Kimball Andrew DeFelice John Carimando George Carimando Humor Entertainment eBooks
Download As PDF : Fortune Fool edition by Robert Trimarco Jason Keeley Jay Stratton Chris Kimball Andrew DeFelice John Carimando George Carimando Humor Entertainment eBooks
Fortune’s Fool is a bold new role-playing game that uses the Tarot deck instead of dice! Set in a fantastic version of Renaissance Europe, Fortune’s Fool invites you to play a character from a wide array of races and backgrounds. Humans, elves, goblins, and more cross swords and cast spells in the courts of Paris and along the canals of Venice.
One week you might find yourself fighting monsters in the icy peaks of the Swiss Alps. The next you might be kidnapping Shakespeare from a rehearsal of King Lear! Whatever your adventures, success or failure is determined by the cards of the Fate Deck.
Will your next card be Strength, giving you a devastating blow, or will The Hanged Man spoil your attack? Perhaps The Tower will menace the table, or maybe The Fool will turn everything on its head. And somewhere in the deck lurks Death itself, waiting to claim its next victim.
So set down your dice and pick up the Tarot deck and give Fortune’s Fool a try!
Fortune’s Fool your fate is in the cards.
Fortune Fool edition by Robert Trimarco Jason Keeley Jay Stratton Chris Kimball Andrew DeFelice John Carimando George Carimando Humor Entertainment eBooks
The game is fantastic, there are few games that catch the attention of both players and game master like this one has for my group, the book has beautifully done short stories between each chapter, the system is well though out, and runs incredibly smoothly, the setting along with the background goven into the world are both detailed for reference, yet vague enough to allow for complete game master control of flow. The fact that during character creation it gives very general information allows players to be fluid with character backstory, yet shows how each decision influenced the characters actual developement was a grand stage that very few games i have played offer. All in all this game stands far above many in my opinion. I would definately recomend it to anyone who is looking for a story driven game. The only down side i see is that you may have to buy a Tarot deck if you dont already own one, but that is minor with the amount of play and enjoyment you are sure to have with this system, also recomend that game masters and players alike look for the supplement "the fools companion" and the adventure books, "Pinocchio wooden golem gone wild" for beginner game masters and players to the game and the much more advanced "Grimm Tales" for those looking for a darker and harsher twist into the gameProduct details
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Tags : Fortune's Fool - Kindle edition by Robert Trimarco, Jason Keeley, Jay Stratton, Chris Kimball, Andrew DeFelice, John Carimando, George Carimando. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Fortune's Fool.,ebook,Robert Trimarco, Jason Keeley, Jay Stratton, Chris Kimball, Andrew DeFelice, John Carimando, George Carimando,Fortune's Fool,Pantheon Press,GAMES Role Playing & Fantasy
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Fortune Fool edition by Robert Trimarco Jason Keeley Jay Stratton Chris Kimball Andrew DeFelice John Carimando George Carimando Humor Entertainment eBooks Reviews
There's no other game like this on the market. As Talien points out, it is a quasi-renaissance setting where you have the typical D&D fantasy races present in something close to our actual history. I think the presence of these races lead to more interesting and diverse scenarios than your typical 'evil races are to be destroyed' of a lot of FRPGs. Here, a different race doesn't mean much more than someone who came from a different country.
Character creation is both somewhat complex and fairly straight-forward. Being a diceless game, characters are designed based almost entirely on player decisions. You choose your race, gender, where you're from, etc. Fill in slots in a worksheet, total them up, and you have your primary characteristics. Transfer them to the character sheet, do some simple math, and you have your secondary characteristics. You don't touch the tarot deck for character creation until you get to money and fate twists. Your skills come from your background choices, you'll see "Choose one skill of {x, y, x}". Pretty straightforward.
I've been playing the game casually for about two years, and we still have animated discussions about certain rules. But we tend towards theme- and story-heavy game sessions, problems with mechanics are resolved fairly quickly.
This is not a game for casual players or game masters. It's decidedly different than pretty much any other game out there, and it doesn't offer anything in the rules resembling a canned starter scenario you're on your own. If you don't want to design scenarios for your players or adapt them from other systems, this game is not for you.
Having said that, I like this game and pretty much everyone whom I've exposed to this game have liked it and still play it. We still catch ourselves with occasional mistakes that we make, but we really don't complain about that.
Fortune's Fool is an innovative game, like Dread, that uses an alternate mechanic for resolution. Where Dread uses the Jenga set, Fortune's Fool uses a tarot deck.
Unlike Dread, where Jenga is only associated with a game, tarot decks are a bit controversial due to their association with the occult. Perhaps a more apt parallel would be if you used a Ouija board as a game mechanic (which, come to think of it, is an interesting idea). If you believe there's no occult connection to the tool in question then it's all harmless fun. But if you believe tarot decks are sacred, then Fortune's Fool is not for you. For the uninitiated, one is never supposed to touch a deck that has been attuned to its owner, making tarot decks uniquely unqualified for use in a RPG.
Given that the tarot deck is such a specialized mechanic, it's odd that Pantheon Press doesn't produce their own PDF or online version. Its availability would certainly bolster the utility of Fortune's Fool and circumvent much of the controversy of using someone else's tarot deck.
The Fortune's Fool setting is a fantasy version of the Renaissance, which poses some challenges for game masters. For one, it requires quite a bit of work on the part of the game master to adapt to the setting, which is not quite Victorian and not quite medieval. It's certainly feasible (see 7th Sea), but it does create another barrier for new players learning the tarot game mechanic and learning the setting.
The use of tarot cards in a Renaissance setting isn't explicitly made clear in the rules as written. In other words, you could technically use the tarot card system for any resolution, not just the Renaissance. I would have preferred an in-game ability for characters to use tarot cards, like the mechanic for hex-casting in Weird West.
The other challenge is that the real-life analogues to our Renaissance era make for some uncomfortable parallels. Roman elves crucified Christ, their women made barren as a result. Orcs and goblins are primarily Muslim. Fortune's Fool reinforces the importance of avoiding hack-and-slash approach to the traditionally "evil" races, but that doesn't change the fact that, with over twenty pages focusing on combat, it seems an awful lot like typically violent fantasy games.
Assuming you're not offended by the tarot mechanic, Fortune's Fool is refreshingly player-oriented. Combat and conflict revolves around the player, with modifiers to the player's draw rather than an opposed draw. It's well-written, with relevant examples and short fiction, as well as art that illustrate tarot cards - cards that should have been released as a separate supplement.
The setting of Fortune's Fool makes some tantalizing changes to Earth's history, but isn't fleshed out enough to make it playable out of the box. Game masters would be better served by borrowing a setting wholesale from fiction or other role-playing games. Experienced gamers will likely be intrigued by Fortune's Fool game mechanics, but as a standalone product it's more of a toolkit than a complete role-playing setting. Hopefully Pantheon Press will release future supplements that help round out the Fortune's Fool world.
The game is fantastic, there are few games that catch the attention of both players and game master like this one has for my group, the book has beautifully done short stories between each chapter, the system is well though out, and runs incredibly smoothly, the setting along with the background goven into the world are both detailed for reference, yet vague enough to allow for complete game master control of flow. The fact that during character creation it gives very general information allows players to be fluid with character backstory, yet shows how each decision influenced the characters actual developement was a grand stage that very few games i have played offer. All in all this game stands far above many in my opinion. I would definately recomend it to anyone who is looking for a story driven game. The only down side i see is that you may have to buy a Tarot deck if you dont already own one, but that is minor with the amount of play and enjoyment you are sure to have with this system, also recomend that game masters and players alike look for the supplement "the fools companion" and the adventure books, "Pinocchio wooden golem gone wild" for beginner game masters and players to the game and the much more advanced "Grimm Tales" for those looking for a darker and harsher twist into the game
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